Catalog Description
Surveys interactive graphics systems. Studies two- and three-dimensional computer graphics, color models, shading, windowing, clipping, segments, hidden-surface and line removal and animation. Exposure to an industry standard computer graphics library on the department's workstations. Prerequisites: CS212, MA232.
OpenGL and GLUT Links
Books and other references
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Our textbook and the author's page about the book.
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Lecture notes by David Mount, University of Maryland. These notes are an excellent reference and pages 9-26 provide a good introduction to using OpenGL and GLUT.
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Advanced Graphics Programming Techniques Using OpenGL (an alternate link). These are notes from a SIGGRAPH 99 course.